#pragma once
#ifndef _GAME_OBJECT_DATA_H_
#define _GAME_OBJECT_DATA_H_

#include "Utils.h"

class GameObjectData
{
public:
	GameObjectData() {}
	~GameObjectData() {}

	Rect* rect;
	int Type;
	int Id;
	int LimitLeft;
	int LimitRight;

	GameObjectData(int id, int type, Rect* rect, int limitLeft, int limiRight)
	{
		this->rect = rect;
		Id = id;
		Type = type;
		LimitLeft = limitLeft;
		LimitRight = limiRight;
	}
private:

};
#endif